Mark of Making

The Mark of Making grants the power to mend or fabricate material goods.


The humans of House Cannith carry the Mark of Making. Members of their Tinkers Guild often travel as widely as more traditional tinkers, stopping in villages to repair goods as they go. House Cannith also runs the Fabricators Guild, whose members include those with lesser or greater marks who can fabricate new items rather than just repair old ones.

Unmarked members of House Cannith are well-to-do artisans and, less often, mundane tinkers.


The aspects of the Mark of Making grant the following benefits.

Least Mark of Making: make whole 1/day, mending 2/day, or repair light damageE 1/day; +2 bonus on Craft checks.
Lesser Mark of Making: minor creation 1/day or repair serious damageE 1/day.
Greater Mark of Making: fabricate 1/day or major creation 1/day.

E New spell in Eberron campaign setting.